One of the biggest differences between Assetto Corsa on the consoles and the PC is the lack of settings options for racing wheels.
I’ve had a chance to play around with the TX and TMX on the Xbox One and the T300 and T150 on the PS4…below are my settings.
First I’d like to say that I am extremely happy with the amount of force feedback that Assetto Corsa delivers and I am equally disappointed in the amount of settings to customize. Given the amount of options the PC version of the game has, hopefully there will be day where we can set deadzones, saturatin, linearity, etc…
For better of for worse these are my settings and they should give you a good starting point. If you want to know more about what each setting does, below I will break down what each parameter does and offer a few suggestions for finding what you like.
It’s worth noting that I usually like a heavier wheel and a substantial feeling of environmental effects to enhance immersion, which not be best for you.
ThrustMaster TX and T300 Settings for Assetto Corsa
The TX and the the T300 performed very similarly and I found that the same set of settings felt good with both wheels.
- Force Feedback: 35
- Curbs FFB: 45
- Road FFB:52
- Slip FFB: 25
- Understeer Effects: OFF
- Use H-Shifter: ON
ThrustMaster TMX and T150 Settings for Assetto Corsa
The TX and the the TMX performed very similarly and I found that the same set of settings felt good with both wheels. Overall these two wheels felt a bit weaker in the force feedback and I found the curbs and road effects made the wheels react a little bit clunky.
- Force Feedback: 42
- Curbs FFB: 25
- Road FFB: 30
- Slip FFB: 20
- Understeer Effects: OFF
- Use H-Shifter: ON
What Do the Advanced Wheel Settings Mean on the Consoles
AC sure doesn’t give us racers a lot to adjust on the Xbox One and PS4. From my testing and driving with several wheels here is what I have been able to determine for what each parameter does.
This is the feedback you feel in the steering wheel as it fights to return to the centering position. It is a pulling feeling from left or right and simulates your tires and their available traction as it relates to your speed and slip angle. 0% is no force feedback which makes the wheel have no resistance and easy to turn left and right. 100% is maximum resistance and is hardest to turn.
Pro Tip: A good track to find your force feedback settings on is the Nurburgring GP. The Track offers variety of different turns, changes in elevation, and is pretty demaanding on your steering wheel.
This is feedback you feel through the wheel rim when you drive over curbs, lips on the track, rumble strips and the like. The Curb FFB is not a pull on the wheel like force feedback, but a percentage of how much hard vibration (shake) you want to feel from hitting curbs and such. The Curbs FFB are a harder vibration than Road FFB. 0% is no vibration from the curbs and 100% is maximum vibration.
Pro Tip: A good track to find your Curbs FFB settings is Magione. The Track has elevated rumble strips and high curbs inside of them. Go to the track and run over them to see how your wheel reacts and adjust your percentages accordingly.
This is the feedback you feel through the wheel rim from the track itself. The Road FFB does not pull on the wheel like force feedback it is a percentage of how much vibration you want to feel from the bumps in the track. The Road FFB vibrations are more subtle than the Curbs FFB. 0% is no vibration from the bumps in the road and 100% is maximum vibration.
Pro Tip: A good track to find your Road FFB settings in the 1966 Version of Monza Full. Ride on the outside of turn 1 and turn 2 (the big burm turns), the road is really bumpy. Figure out how much feedback you want based off the way your wheel feels there..
This is a fictional parameter that is meant to simulate the feeling of traction loss in your tires. It is a percentage of how loose your steering wheel feels when your tires lose traction. 0% is no effect when tires loss traction and 100% is very loose.
This effect is a fictional parameter that is supposed to emulate the feeling of traction loss in your front tires. When your tires brake traction with the track the resistance in the wheel gets lite by cutting off (or diminishing) the force feedback. Once your tires regain grip your force feedback kicks back in at its full setting. You can set this to ON or OFF.
The setting should only be set to ON if you have the Thrustmaster TH8A shifter hooked up. This will make the shifter active. When it is set to ON it disables your paddle shifters. When set to OFF it disables of TH8a shifter and enables your paddle shifters.
AC FFB Settings Wrap Up
Hopefully these settings can get you moving in the right direction with your racing wheel. Overall I found the force feedback to be monsterous on 100 and I am always happy to have to dial it down (I’d rather that than not have enough i.e. F1 2015). I ran all of these Thrustmaster wheels with the T3PA Pro pedals with a load cell mod kit and a TH8A shifter with a short shift mod kit.
As I haven’t had a lot of time with the game, my settings may be subject to change a bit. I will update this post if I make any changes.
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If you have any feedback for me on these parameters or want to share your own, please do so in the comments below.